ned Productions – Cpp14

by . Last updated . This page has been accessed 5 times since the 2nd April 2019.

Friday 12th June 2015: 12.12pm. As some may know, I've been working on the world's simplest C++ runtime monad these past two weeks, where most of that effort is being spent on getting it to STL quality with a full conformance and validation unit test suite. The hope is that this will become the official Boost monad, and thereafter the monad proposed for standardisation. Unlike any other C++ monad that I am aware of, this design focuses on:(i) Absolute minimum possible impact on build times and especially runtime overhead.
Friday 12th June 2015: 12.11pm. As some may know, I've been working on the world's simplest C++ runtime monad these past two weeks, where most of that effort is being spent on getting it to STL quality with a full conformance and validation unit test suite. The hope is that this will become the official Boost monad, and thereafter the monad proposed for standardisation. Unlike any other C++ monad that I am aware of, this design focuses on:(i) Absolute minimum possible impact on build times and especially runtime overhead.
Monday 3rd February 2014: 5.47am. Link shared: http://stackoverflow.com/questions/21520308/is-it-intended-by-the-c-standards-committee-that-in-c11-unordered-map-destro After three days of work, finally nailed the last bug in my third major refactoring of Boost.AFIO's core dispatch engine (which has had its line count reduced by fifty lines, so the implementation is now quite considerably shorter and simpler than before), so now the baby is welcome to turn up whenever it likes! :) This last bug was a real corker only affecting the very most recent C++11 compilers only, not helped by me being completely unable to replicate it here at home on VS2013 which doesn't exhibit the problem (I had my poor netbook soak testing the unit test suite, repeatedly running it for hours and nary a crash nor failure in sight!

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