[programs/Win32/Flow/Docs/common_head.htm] Welcome to the Flow v1.1 manual! Flow is a simple game for Win32 based machines based on a cellular automata algorithm which mimics the properties of a liquid. It is not a game with an object or goal like most eg; like scoring points or killing something, but it is rather more like a toy which exists merely to be fiddled with. A good example of something similar is a game used by many charities where coins inserted at the top fall through the game, hitting off things as they go. Where Flow improves on this is that the obstacles can be changed in real-time, with the liquid responding accordingly.

Real-life scenarios such as waterfalls, fountains and showers can be represented - or indeed anything your imagination allows. User-triggered events can be designed (eg; flushing a toilet) through a user-toggleable filter material. Devices such as capillary action (where liquid in a vertical narrow space tends to rise) and water pumps (up, left and right) move the liquid around the game area in a more controlled fashion. There are two different kinds of liquid, one lighter than the other if user-desired and two tools to filter one type from the other.

New Features in v1.1!
Flow v1.1 contains many user-suggested improvements, bug-fixes and additional features:

The freeware demonstration version is fully featured except for the lack of the ability to save a game and that the game times out after ten minutes of use.

Please examine the list of help items in the navigation bar on the left hand side for what you want.

Or else you may wish to visit the Flow homepage on the internet which contains game information, game updates and bug-fixes

Or else you may wish to examine some of the demonstration files supplied with the game