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Flow is a simple
game for Win32 based machines based on a cellular automata algorithm which
mimics the properties of a liquid. It is not a game with an object or goal
like most eg; like scoring points or killing something, but it is rather
more like a toy which exists merely to be fiddled with. A good example of
something similar is a game used by many charities where coins inserted at
the top fall through the game, hitting off things as they go. Where Flow
improves on this is that the obstacles can be changed in real-time, with the
liquid responding accordingly.
Real-life scenarios such as waterfalls, fountains and showers can be
represented - or indeed anything your imagination allows. User-triggered
events can be designed (eg; flushing a toilet) through a user-toggleable
filter material. Devices such as capillary action (where liquid in a
vertical narrow space tends to rise) and water pumps (up, left and right)
move the liquid around the game area in a more controlled fashion. There are
two different kinds of liquid, one lighter than the other if user-desired
and two tools to filter one type from the other.
To give you some idea, here's a screenshot:

System requirements:
- Microsoft Windows 95, 98, NT 4, 2000 or XP with DirectX 3 or later
installed where necessary
- A Windows-supported pointing device (eg; mouse, trackerball)
- A DirectX accelerated video card (preferably AGP or PCI66 based) will
make the game much more useable especially in non-256 colour graphic modes
Recent happenings:
The most recent version
of the game is v1.11!
Recent issues:
- Added 19th June 2002:
On my new computer, Flow locks up the machine or exits immediately
with a general protection fault. I don't know why this should be, it's
when it creates the DirectX surface so that suggests a video card driver
problem. It works perfectly on my old machine.
Anyway, my spec is dual Athlon with ATI Radeon All In Wonder. Let me know
if you have similar problems.
- Added 4th July 2000:
On some video driver versions on Windows NT 4.0 (with Service Pack
3 or later), a 256 colour surface cannot be used in non-256 colour modes.
Flow has a check for this and will ask you if you wish Flow to temporarily
switch to a 256 colour mode.
One issue with this is that the check is redone whenever you load a game.
This will causes the screen to revert to the original mode and then reask
if you want to switch into a 256 colour mode.
It is hoped that the source of these problems on NT4 will be identified
soon and fixed. Until then, our apologies.
Note that Flow does not have this problem on Windows 2000.
Downloads:
Win32 Binaries and Manual only (172Kb)
Complete sources under the GNU Public
Licence (244Kb). I would appreciate it if you let me know of any
improvements or derived works.
You may review an online copy
of the game's manual here (v1.11)
Report a bug:
If you feel you have found a bug,
please fill out this form. |