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Real-life scenarios such as waterfalls, fountains and showers can be represented - or indeed anything your imagination allows. User-triggered events can be designed (eg; flushing a toilet) through a user-toggleable filter material. Devices such as capillary action (where liquid in a vertical narrow space tends to rise) and water pumps (up, left and right) move the liquid around the game area in a more controlled fashion. There are two different kinds of liquid, one lighter than the other if user-desired and two tools to filter one type from the other. To give you some idea, here's a screenshot:
System requirements:
Recent happenings:
The most recent version of the game is v1.11! Recent issues:
Downloads:Win32 Binaries and Manual only (172Kb) Complete sources under the GNU Public Licence (244Kb). I would appreciate it if you let me know of any improvements or derived works. You may review an online copy of the game's manual here (v1.11) Report a bug:If you feel you have found a bug, please fill out this form. |